Effects of Chronic Video Game Use on Time Perception: Differences Between Sub- and Multi-Second Intervals

Date
2013-02-01Author
Rivero, Thiago Strahler [UNIFESP]
Covre, Priscila [UNIFESP]
Reyes, Marcelo Bussotti
Amodeo Bueno, Orlando Francisco [UNIFESP]
Type
ArtigoISSN
2152-2715Is part of
Cyberpsychology Behavior and Social NetworkingDOI
10.1089/cyber.2012.0103Metadata
Show full item recordAbstract
Even though video game players frequently report losing track of time while playing, few studies have addressed whether there are long-lasting effects of such activity on time perception. We compared the performance of chronic and occasional video game players in sub-and multi-second time perception tasks. Temporal Discrimination and Temporal Bisection tasks, in the range of 100 to 1,000 milliseconds, and Time estimation and Time production tasks, in the range of 5 to 60 seconds, were used to assess sub-and multi-second time perceptions, respectively. Chronic video game players performed significantly better than occasional players on sub-second tasks, but no group difference was found for the multi-second tasks used. Sub-and multi-second time perceptions are associated to different underlying systems: automatic and cognitive controlled for sub-and multi-second tasks, respectively. We argue that video game use seems to induce more efficient implicit, rather than cognitive controlled, processing of time.
Citation
Cyberpsychology Behavior and Social Networking. New Rochelle: Mary Ann Liebert Inc, v. 16, n. 2, p. 140-144, 2013.Collections
- EPM - Artigos [17707]