Please use this identifier to cite or link to this item: https://repositorio.unifesp.br/handle/11600/35954
Title: Effects of Chronic Video Game Use on Time Perception: Differences Between Sub- and Multi-Second Intervals
Authors: Rivero, Thiago Strahler [UNIFESP]
Covre, Priscila [UNIFESP]
Reyes, Marcelo Bussotti
Amodeo Bueno, Orlando Francisco [UNIFESP]
Universidade Federal de São Paulo (UNIFESP)
Universidade Federal do ABC (UFABC)
Issue Date: 1-Feb-2013
Publisher: Mary Ann Liebert Inc
Citation: Cyberpsychology Behavior and Social Networking. New Rochelle: Mary Ann Liebert Inc, v. 16, n. 2, p. 140-144, 2013.
Abstract: Even though video game players frequently report losing track of time while playing, few studies have addressed whether there are long-lasting effects of such activity on time perception. We compared the performance of chronic and occasional video game players in sub-and multi-second time perception tasks. Temporal Discrimination and Temporal Bisection tasks, in the range of 100 to 1,000 milliseconds, and Time estimation and Time production tasks, in the range of 5 to 60 seconds, were used to assess sub-and multi-second time perceptions, respectively. Chronic video game players performed significantly better than occasional players on sub-second tasks, but no group difference was found for the multi-second tasks used. Sub-and multi-second time perceptions are associated to different underlying systems: automatic and cognitive controlled for sub-and multi-second tasks, respectively. We argue that video game use seems to induce more efficient implicit, rather than cognitive controlled, processing of time.
URI: http://repositorio.unifesp.br/handle/11600/35954
ISSN: 2152-2715
Other Identifiers: http://dx.doi.org/10.1089/cyber.2012.0103
Appears in Collections:Em verificação - Geral

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